Daphne Dragona

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PublisherDiaphanes2020
What do a feminist server, an art space located in a public park in North London, a ‘pirate’ library of high cultural value yet dubious legal status, and an art school that emphasizes collectivity have in common? They all demonstrate that art can play an important role in imagining and producing a real quite different from what is currently hegemonic; that art has the possibility to not only envision or proclaim ideas in theory, but also to realize them materially. Aesthetics of the Commons examines a series of artistic and cultural projects—drawn from what can loosely be called the (post)digital—that ...
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During the last 15 years – when technology has become more natural and habitual, thus causing people to lose control over it – an emerging scene of network practitioners from different fields has been actively involved in building alternative networks of communication and file sharing. Among the practitioners of this DIY networking scene, a growing number of artists have been playing a crucial role as facilitator, mediator, and commoner of knowledge and experience. The artists have been offering tools of understanding based on their will to expose and make accessible opaque systems in an effort to empower people. Daphne Dragona ...
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“The network is everlasting,” wrote Robert Filliou and George Brecht in 1967, a statement that, at first glance, still seems to be true of today’s world. Yet there are also signs that the omnipresence of networks is evolving into another reality. In recent times, the limits of networks rather than their endless possibilities have been brought into focus. Ongoing media debates about hate speech, fake news, and algorithmic bias swirl into a growing backlash against networks. Perhaps it is time to reconsider the contemporary reach and relevance of the network imaginary. Accompanying transmediale 2020 End to End’s exhibition The Eternal Network, ...
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PublisherMeson Press2014
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new ...
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PublisherOnassis Foundation2018
The future never felt closer than it does today. A series of environmental, technological and social shifts are affecting today’s world and the human’s role within it. Continuous urbanization, the impact of the anthropogenic activity on the natural environment, the increasing use of algorithmic systems in all sectors of life, and the growing asymmetries of power among territories and populations, are all central issues at stake. How possible is it to address the future and the changes already taking place? This item is publicly available as part of the Library Stack Public Branch at NN Contemporary Art.

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