Domenico Quaranta

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PublisherLink Editions2019
The #mm Net Art art released in the Czech Republic. Its English version (customized for the international reader) was preceded by the Czech edition #mm net art This explains the special care taken of Czech Internet art, which is otherwise little covered abroad. Although primarily concerned with gathering key texts by distinguished international authors, the anthology also contains original studies by Czech experts and chapters or footnotes dealing with the Czech context.
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PublisherLink Editions2013
“Beyond New Media Art” is the revised, updated version of a book first published in Italian with the title “Media, New Media, Postmedia” in 2010. Through the circulation of excerpts, reviews and interviews, the book produced some debate outside of Italy, which persuaded the author to release, three years later, this English translation. “Beyond New Media Art” is an attempt to analyze the current positioning of so-called “New Media Art” in the wider field of contemporary arts, and to explore the historical, sociological and conceptual reasons for its marginal position and under-recognition in recent art history. On the other hand, this ...
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PublisherLink Editions2011
The last decade has seen an incredible growth in the production and distribution of images and other cultural artefacts. The internet is the place where all these cultural products are stored, classified, voted, collected and trashed. What is the impact of this process on art making and on the artist? Which kind of dialogue is going on between amateur practices and codified languages? How does art respond to the society of information? This is a book about endless archives, image collections, bees plundering from flower to flower and hunters crawling through the online wilderness.
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PublisherLink Editions2017
The first art movement to use collage to collapse together images and ideas, Dada also pioneered concepts, ideas, approaches and modi operandi that were later transfused into contemporary digital tools, becoming commonplace in the digital environment. To celebrate DADA 100, from 5 February 2016 to 5 February 201 7 the online platform and collaborative project Dadaclub.online shared high quality digital copies of original Dada artworks and magazine covers, inviting artists from all over the world to use them in their work. This book documents the project, presenting 148 remixes produced and shared by participants. Dada is nothing, enjoy Dada!
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Domenico Quaranta, art curator and critic, writes about the 2004 project Evidence Locker by Jill Magid, now part of the permanent collection of the Whitney Museum of New York. Jill Magid is a visual artist who has focused her work since the beginning (the end of the 90s) on surveillance infrastructures and the relationship between observers and the observed. In Evidence Locker, she has built an epistolary romantic relationship with the City Watch System of Liverpool – the largest video surveillance system in all of Britain – bringing into being a story in which love and seduction become tools for ...
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PublisherLink Editions2013
“Diff in June” tells a day in the life of a personal computer, written by itself in its own language, as a sort of private log or intimate diary focused on every single change to the data on its hard disk. Using a small custom script, for the entire month of June 2011 Martin Howse registered each chunk of data which had changed within the file system from the previous day’s image. Excluding binary data, one day’s sedimentation has been published in this book, a novel of data archaeology in progress tracking the overt and the covert, merging the legal ...
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Curated by Valentina Tanni, Eternal September: The Rise of Amateur Culture is a group exhibition that explores the relationship between professional art making and the rising of amateur cultural movements through the web, an historical event that is triggering a big and fascinating shift in every field of culture, especially visual culture. The show includes the works of 15 authors (professionals and amateurs) and a series of special projects and collateral events taking place both offline and online.
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PublisherLink Editions2016
The issue #12 of the In My Computer series, FDIC Insured was selected out of a call of proposals issued in 2015 by the Link Art Center and Abandon Normal Devices (AND) in the framework of Masters & Servers, and will be followed soon by the publication of the online archive of the 500+ failed banks logos collected and restored by the artist since 2008. Starting in 2008, Michael Mandiberg methodically downloaded the logos of the many banks that failed during the Great Recession, and were taken over by the United States Federal Deposit Insurance Corporation (FDIC). During this process, these ...
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PublisherLink Editions2011
Originally published in 2008, this book documents the life and work of Gazira Babeli, the avatar artist active in Second Life between 2006 and 2010. In about 4 years, Gazira Babeli has created a vast body of works which address the world she lives in, and which have lent her such a solid, recognizable image that she has become a household name in Second Life. She acts like a virus, unleashing earthquakes, tornados and storms of images, deforming the bodies of other residents and constructing metaphorical machines; a capricious deity, she herself is a work of art, a “constructed identity” ...
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PublisherLink Editions2011
Produced as a catalogue for the exhibition Holy Fire: Art of the Digital Age (2008), this book is more than a simple catalogue. Along with the works of the 27 artists in the exhibition it features the editors’ essays along with a collective interview involving some of the most important representatives of the new media art world.
 Holy Fire is not a book on new media art, but an exploration of the contemporary art of the digital age, and a pamphlet against the new media art paradigm and the self-isolation in which these practices evolved in the last sixty years.
 In ...
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Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di erent media that can be understood as “games”. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame ...
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“What the Internet stood for, for a long time, is something that I’m still nostalgically supporting,” said Constant Dullaart in an interview. The Dutch artist, lecturer and curator grew up in an age of the Internet “designed to be used by everyone”. In its first years, the Internet proved to be the place of warm, authentic relationships, the place where one looked for friends, not followers, and where one engaged in peer-to-peer discussions, not in simply adding a number to a stack. Now we work in corporate backyards and, especially in social network environments, we are very easily and almost ...

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