Computer art

PublisherLink Editions2011
Produced as a catalogue for the exhibition Holy Fire: Art of the Digital Age (2008), this book is more than a simple catalogue. Along with the works of the 27 artists in the exhibition it features the editors’ essays along with a collective interview involving some of the most important representatives of the new media art world.
 Holy Fire is not a book on new media art, but an exploration of the contemporary art of the digital age, and a pamphlet against the new media art paradigm and the self-isolation in which these practices evolved in the last sixty years.
 In ...
PublisherLink Editions2014
If Art Were To Disappear Tomorrow What Stories Would We Tell Our Kids? is a project that aims to create an archive of tweet-structured texts capable of describing contemporary artworks. This project came about with the idea of ordering a huge amount of works that share the common feature of being very simple yet very meaningful. Italian artist Roberto Fassone and curator Giovanna Manzotti have tried to condense the shapeless mass of images and information of contemporary artworks present in their computers and on the web, into a simple, functional and structured system, in which the complexity of the art ...
Milton Manetas, Domenico Quaranta
PublisherLink Editions2011
In My Computer, by Miltos Manetas, is a collection of essays, interviews, short tales, parables, e-mails and drafts by its author. Written between 1997 and 2011, some of these texts are widely known, many others are unpublished, and just came out of his computer. All of them contribute to portray a personality who had a strong influence on younger generations of artists, thanks to his impressive body of work – including paintings, videos, installations, prints, performances and, last but not least, websites—but also to his writings. Manetas’ book is the first of a series of artists’ writings: “notebooks” sharing the ...
UBERMORGEN.COM, Second Front, Jon Ippolito, et alOron Catts, Tale of Tales, Joan Leandre, Oliver Laric, Domenico Quaranta
PublisherLink Editions2011
In Your Computer, by Domenico Quaranta, is a collection of texts written by Domenico Quaranta between 2005 and 2010 for exhibition catalogues, printed magazines and online reviews: a pocket version of what the author would save from the universal flood, in a world without computers. It documents most of the fields of research he has focused on critically: from Net Art to Software Art and videogames, from biotechnologies to the debate around curating and the positioning of New Media Art in the contemporary landscape, and back to Net Art again.   This itinerary is traced through a selection of essays, ...
PublisherMeson Press2017
Computer simulations are omnipresent media in today’s knowledge production. For scientific endeavors such as the detection of gravitational waves and the exploration of subatomic worlds, simulations are essential; however, the epistemic status of computer simulations is rather controversial as they are neither just theory nor just experiment. Therefore, computer simulations have challenged well-established insights and common scientific practices as well as our very understanding of knowledge. This volume contributes to the ongoing discussion on the epistemic position of computer simulations in a variety of physical disciplines, such as quantum optics, quantum mechanics, and computational physics. Originating from an interdisciplinary event, it ...
PublisherICA2014
Hito Steyerl has created a two-part edition: a free unlimited digital download and a new limited edition print. The source for both editions is a found image of a woodcut print by Utamaro, which the artist has intentionally corrupted by embedding one of her written texts into the image’s source code. The downloadable code reveals this hidden text, from which it is possible to reconstruct the original jpeg image. The limited edition print is a further derivative of this text, printed with silver ink containing silicone; a component of semiconductors. Instructions for digital edition: Download the image source text (right-click and select ...
PublisherLink Editions2011
Peer Pressure is a collection of essays previously published online between 2010 and 2011. In the author’s words, “each essay is an impassioned description or prescription to understand the digital space we inhabit differently.” Most of these writings have been highly influential for the (relatively) small community the author addresses, eliciting many heated debates. The texts idealistically address creative platforms, image aggregators, relational practices, internet memes and much more.
PublisherLink Editions2016
Photodump is the 11th issue of the ongoing book series “In My Computer”. Designed by Kasper Hauser, the book features three distinct contribution, all based on image collection, and made by young Italian authors who work within a very specific field but like to cross borders. Suddenly in the Digital, by Davide Giorgetta and Valerio Nicoletti, is a systematic research on interface incidents and their ability to break the digital medium supposed transparency and immediacy, by bringing the medium itself to the fore. A Collection of Trophy Images, by Valeria Mancinelli, Chiara Nuzzi and Stefania Rispoli, is an a-systematic research into contemporary ...
PublisherLink Editions2011
Post Internet is a blog developed between December 2009 and September 2010 by the New York based art critic Gene McHugh, thanks to a grant of the Creative Capital | Andy Warhol Foundation Arts Writers Grant Program. For almost a year, Gene McHugh kept filling this folder with his personal notes on contemporary art. Writing and posting became a daily, regular activity, that sometimes produced many posts a day, sometimes long (or very long) texts posted at a slower pace. However, Post Internet is not just a piece of beautiful criticism, as reading this book proves. It’s also, in itself, ...
PublisherLink Editions2015
The 10th issue of the “In My Computer” series, Profile Page presents a selection of 100 images out of a much wider project documenting the living rooms in a huge brutalist housing unit with more than 600 standardized student flats, and confronting the pictures with a screenshot of their inhabitants’ Facebook profile page. The result is a study on the “relationship between frameworks and content, uniform design and customization, conformism and originality, social control and freedom, and how it develops within the “virtual” and the “real” world”, as Domenico Quaranta writes in his intro text.
PublisherLink Editions2011
This book came unexpected. It appeared suddenly, just like necessities do. Like all unexpected things, it has an uneven form, and its contents are far from linear. More than a book, it’s a record, an historical document. It brings together a series of heterogeneous texts written during ten years of study, research and dissemination. Along the last ten years, Random Magazine established itself as the main editorial platform for net art and new media art in Italy. A small percentage of the material you can find on the website is represented in this book. But why put ink on paper all ...
PublisherLink Editions2016
#LAYERS: the ways in which the complexity of the digital environment manifests itself. Code and interface, public and private, material and immaterial, visible and invisible; the layers in a digital image; the strata of time in the archives of digital memory. This booklet is the archive/catalogue of the exhibition REFRESH01 – #LAYERS, curated by Fabio Paris and produced by the Link Art Center, that took place at Spazio Contemporanea, Brescia, from October 22 to November 19, 2016.
PublisherMeson Press2014
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new ...
PublisherLink Editions2014
Since You Were Born—originally exhibited as part of “Memory” at Niklas Beleinus Gallery—is a book composed of the chronological history of every website visited on the artist’s computer over a three month period beginning with the birth of his daughter Octavia (July 19, 2013). It thus belongs to the genre that once someone with a sheer fantasy and a bad taste for names called “autobotography”: it shows a portion of the artist’s life as it is preserved by bots—in this case, the “Chronology” function of the browser. A family album, a record of personal memories, and a picture of the ...
PublisherO-R-G2018
The computer is already a hypnotic device. Staring at a fixed focal length, scrolling, and swiping all induce what hypnotherapist Daniel Ryan calls “subtle learning states.” And on the screen, what we repeatedly learn is a bent set of values including ravenous consumerism, preposterous ideas of hierarchy, race, gender, beauty, and spirituality. We consume these more deeply than we realize. Hypnotists have used pendulums, repeating sounds, vanishing points, particular vocal cadences, and a variety of other means to produce a state of consciousness and brain activity marked by calm focus and extra sensitivity to suggestion. These tools facilitate what’s called “induction.” Can ...
PublisherLink Editions2012
Spirit Surfing is an attempt to preserve and share a body of texts and visual essays written by artist, actor and musician Kevin Bewersdorf between 2002 and 2010, collected and edited by Domenico Quaranta without the explicit consent of the author, but according to his philosophy of sharing. Bewersdorf has been very active online between 2007 and 2009, as one of the leading figures of the so-called “pro-surfers” generation. With his works and texts, he had a long-standing influence on the practice and theory of art, not only net-based. When, around 2010, he decided to stop actively promoting himself as an artist, ...
PublisherLink Editions2014
From 2000 to 2009, artist Addie Wagenknecht used her livejournal account as a “private space” where to share her relationships failures to her “online only” friends. This group of people knew more about her life then even the person she was dating. In hindsight, these hundreds to thousands of private group based entries were an archive of her mistakes, permanently cached in servers for the rest of history. Technological Selection of Fate is a fragile, glitchy archive of part of this diary; a fragmentary, repetitive, arbitrary but surprisingly touching and emotional personal memory; a stream of consciousness delivering bits and ...
A limited special edition is available at MU, Eindhoven for only 29 € In more than five years of activity, the Free Art and Technology Lab (F.A.T. Lab) produced an impressive series of projects, all developed with open source software, shared online and documented in a way that allows everybody to copy, improve, abuse or simply use them. This approach situates F.A.T. Lab in a long tradition of DIY, processual, sharable artistic practices based on instructionals, and reveals a democratic idea of art where Fluxus scores meet hacker culture (and rap music). Featuring texts by Régine Debatty, Evan Roth, Domenico Quaranta, Geraldine Juárez ...
PublisherO-R-G2009
Ten years later, in an interview with PC Magazine, Brian Eno picked up the thread of an ambient composition. To his interviewers’ dismay, he claimed that the only useful quality of computers is their potential as semi-automated compositional systems. He confronted the interviewer, stating that “the only interesting thing about computers is screensaver software”. Software used to move large chunks of data around (such as video editing, page layout or even word processing) were all wrong — the transformative power of software was its ability to create real-time models that automatically generate endless variations. The result of collapsing two simultaneous views ...
PublisherO-R-G2009
Three minutes of doing nothing, then everything goes black. In 1983, John Socha wrote the first screensaver software to preserve the image quality of computer displays. Published in Softtalk magazine in 1983 and named SCRNSAVE, the simple program turned the user’s screen to black after three minutes of inactivity (the time could be adjusted only by recompiling the program). Personal computers were becoming affordable and popular, but their high-contrast green phosphor cathode-ray screens were subject to burn-in, where light intensity in one part of the screen left behind a permanent mark. SCRNSAVE was designed to eliminate these ghost-images and preserve ...
PublisherO-R-G2015
Dutch graphic designer Karel Martens has made clocks for years. Starting somewhere around 1968, Karel attached new faces to existing clock mechanisms to produce graphic compositions, which by their nature, are constantly changing. This screensaver works the same way. Based on a wall clock designed by Karel for his exhibition at P! this fall in New York, the screensaver software uses three yellow and blue spinning disks to display the hours, minutes, and seconds of the current time. It does very little, other than spin contentedly. But, on the way, the passing of time produces a collection of graphic arrangements as ...
PublishersLink EditionsAksioma2014
In the summer 2007 three artists from Slovenia legally changed their names to “Janez Janša”. This life event introduced a break into their artistic practice, which evolved into one of the most radical explorations of life in the age of biopolitics. Featuring a text by Domenico Quaranta, this book documents and discusses their recent work, a continuum that is sometimes produced by companies and institutions as a reaction to their life, sometimes by isolating and documenting specific moments in their life. ID cards, passports and bank cards become the means of a research that undermines the very concepts of “art” ...
U+29DC aka Documento Continuo is an artist book and a research into that contemporary zeitgeist that has been labeled “post internet”. Originally conceived as a MA thesis, Documento Continuo is a textual and visual collage strongly relying on appropriation as the only possible way to draw your own path through the information overload. Written in Italian but mostly in “International Art English”, it focuses on issues like awareness, creolization, the crisis of the European Union, dematerialization and materiality, globalization, performance, identity, FOMO, and how to be an artist in the age of “always on”.
PublisherLink Editions2015
Originally published in 2009, this book collects the work made between 1999 and 2009 by Austrian duo UBERMORGEN (lizvlx and Hans Bernhard). Along that decade, UBERMORGEN developed a consistent oeuvre, focused on the ability of media to infiltrate reality to the point of completely altering the perception of it ([V]ote Auction, [F]original Media Hacks, Generator Tetralogy) or even its social, biological or human infrastructure (Psych|OS, Chinese Gold, Art Fid); and on the potential of art to engage a dialogue with economic, bureaucratic and informational systems (EKMRZ Trilogy, Superenhanced and all of the above). All these works are presented extensively through ...
PublisherLink Editions2015
In Vanishing Acts, Eileen Isagon Skyers looks at the role of network-based art practices as an aesthetic critique of our engagement with interface technologies that are increasingly seamless and, largely, undetectable. There’s a direct correlation between the imperceptible interface and the distracted nature of human cognition. There are certain urgencies assailing our nervous systems now that were simply never there before. And despite our endless customization of web content, we’re unable to observe the computational processes that make the information manifest. In this situation, net art has the ability to reveal something quite crucial about the changing nature of subjectivity in ...

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