Video Games

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PublishersSerpentineMetis Suns2016
Bad Corgi is a little mindfulness app about refusing to eradicate stress and anxiety, and instead learning to exercise those bad feeling feelings. You are Bad Corgi, a dwarfish demon pup sometimes possessed by You. – Undertake impossible herding exercises – Wreck local biomes – Lose control of Bad Corgi and learn to love this feeling – Contemplate both the vulgar and the joyful dimensions of corgi herding life with equanimity – New exercises added every sometimes Features: – 3 one-minute exercises to amplify your distressed mood, and more coming – amazing dynamic herd simulation – simple touch controls – dynamic loss of control – secret characters to herd – secret behaviors to ...
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PublisherGauss PDF2012
BONES QUEST “QUEST FOR BONES: CHAPTER ONE” V. 0.1 AUGUST 2012 –A NEW GAME ANXIOUSLY AWAITED– EVERYTHING (C) KIDS 2 ADULTS Published by GAUSS-PDF.COM Thanks for downloading this game. ITS NOT A VIRUS 🙂 . ITS FOR ALL AGES ( KIDS TO ADULTS / E FOR EVERYONE ) BUT THERE IS MINOR NUDITY AND A SEXUAL SUGGESTION JUST LIKE EVERYTHING ELSE THESE DAYS SO DON’T SAY YOU WEREN’T AWARE OF THAT ALSO JUST SO YOU ARE AWARE OF THIS BONES ARE NOT SEXUAL SUGGESTIVE OR EVEN HOMOSEXUAL SUGGESTIVE IN THE CONTEXT OF THIS GAME. IF YOU THINK THAT, THEN YOU ARE WRONG. THEY ARE BONES LIKE REGULAR BONES ...
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PublisherMeson Press2015
The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, ...
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PublisherRhizome2013
ECCOS is a modification of the soundtrack from an Ecco the Dolphin gameplay video found on Youtube. Wilson contextualizes ECCOS as furniture music: not a centerpiece, but a backdrop for thought and other activities. The project utilizes an input output system, in which he employs the simple “change speed” and “echo” effects in Final Cut Pro and pushes them to their maximum values. Wilson has diagrammed the process, relating it to kindred experiments like Brian Eno’s Discreet Music. In that spirit, ECCOS seeks–and finds–a limit within the music itself.
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PublisherLink Editions2012
Everything I Shoot Is Art is a collection of essays and interviews written by Swedish art critic and researcher Mathias Jansson along the last few years, and first published on various online magazines and journals. Their main, though not unique, concern are the various possible connection lines that can be drawn between what we usually call “games” and what we usually call “art”, in the constant effort to help finding a broader, more comprehensive definition for the latter. Included are interviews with artists and indie game designers, from Rafael Rozendaal to Pippin Barr.
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PublisherLink Editions2011
Originally published in 2008, this book documents the life and work of Gazira Babeli, the avatar artist active in Second Life between 2006 and 2010. In about 4 years, Gazira Babeli has created a vast body of works which address the world she lives in, and which have lent her such a solid, recognizable image that she has become a household name in Second Life. She acts like a virus, unleashing earthquakes, tornados and storms of images, deforming the bodies of other residents and constructing metaphorical machines; a capricious deity, she herself is a work of art, a “constructed identity” ...
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PublishersLink EditionsHeK2017
Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with different media that can be understood as “games.” Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, ...
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PublisherArcangel Surfware2015
HP Pen PLotter Hello World Cory Arcangel, 2009 http://www.coryarcangel.com Requirements: Perl, HPGL plotter and pens. A Perl file which generates a Hewlet Packard Graphics Language file consisting of lines drawn between 0 & 100 random points. Originally programmed as a “Hello World” file in order to test my HP7476A pen plotter. “Grip it and Rip it” − John Daily
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On this week’s show we chat with artist Ian Cheng, who since 2012 has been building a universe of sentient software, creatures, and elaborate systems of logic in the form of self-playing video games, installations, drawings, and prints. In this extended chat with host Ben Fino-Radin, Ian shares some of his deepest influences, past mentors, childhood, studio practice and rituals for creativity.
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PublisherLink Editions2011
In My Computer, by Miltos Manetas, is a collection of essays, interviews, short tales, parables, e-mails and drafts by its author. Written between 1997 and 2011, some of these texts are widely known, many others are unpublished, and just came out of his computer. All of them contribute to portray a personality who had a strong influence on younger generations of artists, thanks to his impressive body of work—including paintings, videos, installations, prints, performances and, last but not least, websites—but also to his writings. Manetas’ book is the first of a series of artists’ writings: “notebooks” sharing the same title ...
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PublisherLink Editions2011
In Your Computer, by Domenico Quaranta, is a collection of texts written by Domenico Quaranta between 2005 and 2010 for exhibition catalogues, printed magazines and online reviews: a pocket version of what the author would save from the universal flood, in a world without computers. It documents most of the fields of research he has focused on critically: from Net Art to Software Art and videogames, from biotechnologies to the debate around curating and the positioning of New Media Art in the contemporary landscape, and back to Net Art again. This itinerary is traced through a selection of essays, monographic ...
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This week’s show features emerging conservation professional Kayla Henry-Griffin, currently in their final year of graduate studies at NYU. Tune in to hear about Kayla’s journey from optics and physics to their current research around the intersection of Black and queer community archive practices and video game preservation.

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