Virtual Reality

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PublisherEdition Société2015
As the physical world degrades and so corrodes the credibility of institutions that enable consumption, the status quo in the global north goes virtual. Within a short time, we’ve witnessed a rapidly increasing capacity to design, simulate and conjure a virtual perception of reality with exactitude and definition. Our ability to simulate reality has come to match our ability to record it. We’re able to simulate and produce a photographic image of an object without any need for the object itself. The same goes for retouched images and the act of retouching. As a result, images no longer need to ...
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PublisherZer0 Books2017
Unprecedented kinds of experience, and new modes of life, are now produced by simulations, from the CGI of Hollywood blockbusters to animal cloning to increasingly sophisticated military training software, while animation has become an increasingly powerful pop-cultural form. Today, the extraordinary new practices and radical objects of simulation and animation are transforming our neoliberal-biopolitical “culture of life”. The Animatic Apparatus offers a genealogy for the animatic regime and imagines its alternative futures, countering the conservative-neoliberal notion of life’s sacred inviolability with a new concept and ethics of animatic life.
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PublisherMeson Press2015
The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, ...
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PublisherSoft2019
Flight Simulator is an ode to airplane mode. It celebrates the best part of air travel: peaceful solitude. Choose a destination, enable airplane mode, and enjoy.
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A conversation between Or Ettlinger and Pablo Garcia about the definition of virtual space on the occasion of Pablo Garcia’s exhibition at Aksioma, “Adventures in Virtuality”. Both Ettlinger and Garcia are academics, the former teaches Virtual Architecture and Media Theory in Ljubljana, the latter Contemporary Practices at the Art Institute of Chicago; they both share an interest in sci-fi, classical arts and both studied Architecture. Is “digital” a synonym for virtual? Are simulations virtual realities? Is the mental space a virtual space? These are the main questions discussed in this conversation and the answers are not so obvious. Virtual spaces are as ...
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PublisherAsia Art Archive2017
Recognised for her work in ‘immersive journalism’, Nonny de la Peña drew from the Asia Art Archive collection to create a new iteration of an earlier performance by Lin Yilin that pushes the boundaries of virtual reality and digital technology.
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Contributions from over 30 artists and writers working with experimental forms of algorithmic media.
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Bernard Cache is the principal of the Paris-based practice Objectile – which he founded in 1996 with Patrick Beaucé – and a noted theorist of geometry and computational ontology. He formulated his concept of ‘non-standard architecture’ in his 1995 book Earth Moves: The Furnishing of Territories, a concept that was given the name ‘objectile’ by Gilles Deleuze in his book on the philosopher Leibniz, The Fold. This collection of ten essays brings together a number of key texts by Cache. These include his 1999 ‘Plea for Euclid’ and more recent writing commissioned especially for this collection, including ‘Vitruvius Machinator Terminator’.
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PublishersSternberg Presse-flux2012
In Hito Steyerl’s writing we begin to see how, even if the hopes and desires for coherent collective political projects have been displaced onto images and screens, it is precisely here that we must look frankly at the technology that seals them in. The Wretched of the Screen collects a number of Steyerl’s landmark essays from recent years in which she has steadily developed her very own politics of the image. Twisting the politics of representation around the representation of politics, these essays uncover a rich trove of information in the formal shifts and aberrant distortions of accelerated capitalism, of the ...

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