Virtual Reality

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PublisherEdition Société2015
As the physical world degrades and so corrodes the credibility of institutions that enable consumption, the status quo in the global north goes virtual. Within a short time, we’ve witnessed a rapidly increasing capacity to design, simulate and conjure a virtual perception of reality with exactitude and definition. Our ability to simulate reality has come to match our ability to record it. We’re able to simulate and produce a photographic image of an object without any need for the object itself. The same goes for retouched images and the act of retouching. As a result, images no longer need to ...
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PublisherZer0 Books2017
Unprecedented kinds of experience, and new modes of life, are now produced by simulations, from the CGI of Hollywood blockbusters to animal cloning to increasingly sophisticated military training software, while animation has become an increasingly powerful pop-cultural form. Today, the extraordinary new practices and radical objects of simulation and animation are transforming our neoliberal-biopolitical “culture of life”. The Animatic Apparatus offers a genealogy for the animatic regime and imagines its alternative futures, countering the conservative-neoliberal notion of life’s sacred inviolability with a new concept and ethics of animatic life.
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PublisherEXTRA EXTRA2011
A virtual environment, with multiple levels, produced for Philadelphia’s Extra Extra Gallery. Tip: Also see Tabor Robak’s Mansion, another virtual environment created by the artist.
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Based on Daniel F. Galouye’s novel Simulacron Three, Rainer Werner Fassbinder’s 2 part TV production is a science-fiction classic that explores the notion of a computer-generated other world, pre-dating The Matrix by 26 years. Since its original broadcast in 1973 it has rarely been seen and following increasing demand the Fassbinder Foundation have restored this remarkable film. Reader published to coincide with a two-part screening of Welt am Draht / World on a Wire (Parts I and II) directed by Rainer Werner Fassbinder (1973), screening Sunday 31 March 2013.
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PublisherMeson Press2015
The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, ...
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PublisherSoft2019
Flight Simulator is an ode to airplane mode. It celebrates the best part of air travel: peaceful solitude. Choose a destination, enable airplane mode, and enjoy.
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PublisherSerpentine2021
What we know today as ‘the internet’ has historically been accompanied by a particular class of high-definition visions for its future. In this luminous world, a boundless 3D space, digital beings would interact through new forms of collectivity and partake in new modes of making, sharing, learning and trading. The idea of the metaverse—broadly defined as an always-online and persistent spatial virtual world—is being resurrected through a fundamental shift in digital infrastructure. This development includes the relatively recent advent of consumer-level technologies such as video game engines and immersive hardware, and is accelerated by a bearing within the games industry towards ...
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Luis talks about his past work in theater and discusses his current role as a partner and executive producer at Butcher Bird Studios focusing on film and television. The final part of our conversation is entirely devoted to the medium of Virtual Reality and how it plays a role in media today as well as art.
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PublisherUntitled, Radio2020
This conversation was recorded on July 14, 2020 in the lead up to UNTITLED, ART Online, which runs from July 31–Aug 2, 2020. Jeff Lawson, Founder of UNTITLED, ART and Mattis Curth, Founder of Artland, discussed their collaboration on UNTITLED, ART Online, the world’s first virtual reality art fair in a conversation moderated by arts writer Brian Boucher.
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A conversation between Or Ettlinger and Pablo Garcia about the definition of virtual space on the occasion of Pablo Garcia’s exhibition at Aksioma, “Adventures in Virtuality”. Both Ettlinger and Garcia are academics, the former teaches Virtual Architecture and Media Theory in Ljubljana, the latter Contemporary Practices at the Art Institute of Chicago; they both share an interest in sci-fi, classical arts and both studied Architecture. Is “digital” a synonym for virtual? Are simulations virtual realities? Is the mental space a virtual space? These are the main questions discussed in this conversation and the answers are not so obvious. Virtual spaces are as ...
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PublisherAsia Art Archive2017
Recognised for her work in ‘immersive journalism’, Nonny de la Peña drew from the Asia Art Archive collection to create a new iteration of an earlier performance by Lin Yilin that pushes the boundaries of virtual reality and digital technology.
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PublisherFlugschriften2020
“Both embracing and eliding the experience of mediation, (video game environments stage) worldliness for us as a mobile task to explore and engage with, with our eyes, hands, brains, and bodies all participating in seeing and/as doing… Life can thus (also) be redescribed as an ongoing process of navigating between cinema and photography, with image-making becoming a mode of world-making, for gamers and non-gamers alike.”

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