Index of Titles Filed Under 'Cybernetics'

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PublisherMeson Press2020
The Affective Turn has lost its former innocence and euphoria. Affect Studies and its adjacent disciplines have now to prove that they can cope with the return of the affective real that technology, economy, and politics entail. Two seemingly contradictory developments serve as starting points for this volume. First, technological innovations such as affective computing, mood tracking, sentiment analysis, and social robotics all share a focus on the recognition and modulation of human affectivity. Affect gets measured, calculated, controlled. Secondly, recent developments in politics, social media usage, and right-wing journalism have contributed to a conspicuous rise of hate speech, cybermobbing, public ...
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PublisherMeson Press2015
What does thinking mean in the age of Artificial Intelligence? How is big-scale computation transforming the way our brains function? This collection discusses these pressing questions by looking beyond instrumental rationality. Exploring recent developments as well as examples from the history of cybernetics, the book uncovers the positive role played by errors and traumas in the construction of our contemporary technological minds. With texts by Benjamin Bratton, Orit Halpern, Adrian Lahoud, Jon Lindblom, Catherine Malabou, Reza Negarestani, Luciana Parisi, Matteo Pasquinelli, Ana Teixeira Pinto, Michael Wheeler, Charles Wolfe, and Ben Woodard.
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Based on Daniel F. Galouye’s novel “Simulacron Three” Rainer Werner Fassbinder’s 2 part TV production is a science-fiction classic that explores the notion of a computer-generated other world, pre-dating The Matrix by 26 years. Since its original broadcast in 1973 it has rarely been seen and following increasing demand the Fassbinder Foundation have restored this remarkable film. Reader published to coincide with a two-part screening of Welt am Draht / World on a Wire (Parts I and II) directed by Rainer Werner Fassbinder, (1973) Screening Sunday 31 March 2013
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Paul Soulellis is a designer, writer, and educator. After spending twenty years working as a designer, fifteen of those years under his own studio, Soulellis Studios, Paul recently has shifted his work into a more expanded and experimental practice. In 2014, while part of the New Museum’s incubator, he started Counterpractice, his new design studio, and began publishing his now-ongoing project Library of the Printed Web. He also recently joined the faculty at RISD in their graphic design department. In this episode, Paul and I talk about the significance of blogging to his work, building new types of graphic design ...
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PublisherUrbanomic2019
Unheard since (and arguably even at) its performance at a conference at The Hacienda in 1996, this recently rediscovered cassette tape containing an audio version of Swarmachines, featuring the voices of Sadie Plant, Angus Carlyle, Mark Fisher, and Nick Land machinically integrated with some premium mid-90s jungle, is a very early production of the Cybernetic Culture Research Unit (CCRU).
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PublisherThe Shed2019
Why do we have such a difficult time coming up with a reliable definition for “technology”? For one, just when we think we’ve pinned it down, it refuses to stand still. Do we have any real way of maintaining a truth about a category that is constantly updating, innovating, and mutating in relation to every other concept we might use to define it? We frame technology as an other, somehow alien to our humanity. This problem of recognition becomes even more complex when we speak of the relationship between art and technology, two poorly defined terms with deeply intertwined applications. ...

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