Index of Titles Filed Under 'Design Fictions'

In the last five years, the urban computing field has featured an impressive emphasis on the so-called “real-time, database-enabled city” with its synchronized Internet of Things. Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city”. Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspectives.

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James Langdon is a designer, writer, and curator. He is one of six directors of Eastside Projects, an artist-run exhibition space in Birmingham, England, runs an independent design practice, and has written for publications like The Serving Library and Bricks from the Kiln. He’s a professor in the communication design department at HfG Karlsruhe and in 2013, he founded the itinerant School for Design Fiction, working with students to investigate the storytelling inherent in the design process. He’s also written and researched extensively on the work of Norman Potter. In this episode, we talk about how Dot Dot Dot sparked ...

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Rianne Petter and Mark Mulder are designers and researchers from the Netherlands. The couple operates independent practices that span graphic design, research, writing, and education. Last fall, the couple visited Baltimore to lead a weekend workshop on design research of Maryland Institute College of Art’s graduate graphic design department and I sat down with them at the end of the weekend to talk about their own practice, the role of research in the graphic design process, and the differences between the design discourse of the Netherlands and the United States.

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In the first episode of Scratching the Surface, Jarrett talks with designer and writer Rob Giampietro. Rob is currently the Design Lead for Material Design at Google New York. In this conversation, we talk about how Rob approaches writing and designing, design as a critical activity, and the design writing he’d like to see more of.

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PublishersLighthouseThe Space2016
The Sprawl (Propaganda About Propaganda) Two unknown men speak on the phone. They discuss their involvements in military operations in eastern Ukraine, accompanied by images of a chaotic stroll through a nightly, Russian forest.A plane passes through the moonlit night sky, and a voice recites a poem by Anna Akhmatova, while a woman, in near darkness, looks at herself in the black mirror of her computer screen. Then, she looks at us. Enter the strange and deceptive world of “The Sprawl,” Metahaven’s feature debut film.Silent sword fighters stare at us. Silent actors look at us. They gaze at their screens, and at ...

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The future never felt closer than it does today. A series of environmental, technological and social shifts are affecting today’s world and the human’s role within it. Continuous urbanization, the impact of the anthropogenic activity on the natural environment, the increasing use of algorithmic systems in all sectors of life, and the growing asymmetries of power among territories and populations, are all central issues at stake. How possible is it to address the future and the changes already taking place?

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