Index of Titles Filed Under 'Digital Environments'

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PublisherNEWPALMYRA2015
NEWPALMYRA is: A Digital Archaeology project, collecting data from international partners, analyzing it, creating a reconstruction of Palmyra in virtual space, and sharing the models and data in the public domain. We are using digital tools to preserve the heritage sites being actively deleted by ISIS. A Cultural Development project, hosting live workshops and building a network of artists, technologists, archaeologists, architects, and others to research, construct models, and create artistic works. A Curatorial project, creating exhibitions and experiences in museums and institutions globally, celebrating the cultural heritage of Syria and the world through the lens of architecture embodying culture and power. Together with ...
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Abstract Browsing is a project that consists of both software and physical objects. The browser plugin is a free software that you can easily install. When you turn on the plugin, you can surf the web but all web content is reduced to abstract compositions (colored rectangles). It shows the skeleton of the web. It’s like seeing an X-ray of a building, showing the structural elements. Web pages are built of many elements, information is organized and categorized. Things we use every day but are not aware of. Invisible parts. Websites are constantly tweaked to maximize their efficiency, separate from aesthetic ...
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PublisherLink Editions2016
AFK – an acronym for “away of keyboard” widely used online – is an anthology of texts written for catalogues and exhibition brochures along the last five years, featuring twelve texts about eleven artists and an artist duo: Rosa Menkman, Jon Rafman, Gazira Babeli, Martin Kohout, Maurizio Cattelan, Enrico Boccioletti, Constant Dullaart, Jill Magid, Aram Bartholl, Emilie Brout & Maxime Marion, Evan Roth and Addie Wagenknecht. In different ways, these artists experienced the impact of digital means of production and dissemination, they experimented with them, they thought about them, and all this is reflected in their work. As Peter Sunde, the co-founder of the ...
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PublisherEXTRA EXTRA2011
A virtual environment, with multiple levels, produced for Philadelphia’s Extra Extra Gallery. Tip: Also see Tabor Robak’s Mansion, another virtual environment created by the artist.
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PublisherLink Editions2014
Born Digital is a benefit auction and an online exhibition made to support the activities of the Link Art Center on the online auction platform Paddle8. The event—the first with this focus taking place in Europe on this scale—includes more than 50 works kindly provided by 33 artists. For two weeks long, from April 15 to April 30, 2014, people and collectors are invited to visit the works and eventually to bid to support the artists and the organizers. The Link Art Center is the first Italian organization to collaborate with Paddle8, an online auction house that partners with non-profit organizations ...
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PublisherLink Editions2011
The last decade has seen an incredible growth in the production and distribution of images and other cultural artefacts. The internet is the place where all these cultural products are stored, classified, voted, collected and trashed. What is the impact of this process on art making and on the artist? Which kind of dialogue is going on between amateur practices and codified languages? How does art respond to the society of information? This is a book about endless archives, image collections, bees plundering from flower to flower and hunters crawling through the online wilderness.
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PublisherLink Editions2015
The 8th issue of the series “In My Computer,” Command-Shift-4: Screenshots 2001–2014 presents a selection of about 350 images out of the 40,000 screenshots taken by the Austrian duo along its existence. Curated by German designer Diane Hillebrand, the book is born as an e-book translated into paper form. Although both versions of the book can be experienced linearly, as a usual book, they are actually hypertexts that should be primarily navigated hypertextually, clicking on links (in the e-book version) or following notes (in the paper version). In the e-book version, hyperlinks are visualized using icons in 14 different kinds ...
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PublisherLink Editions2017
The first art movement to use collage to collapse together images and ideas, Dada also pioneered concepts, ideas, approaches and modi operandi that were later transfused into contemporary digital tools, becoming commonplace in the digital environment. To celebrate DADA 100, from 5 February 2016 to 5 February 201 7 the online platform and collaborative project Dadaclub.online shared high quality digital copies of original Dada artworks and magazine covers, inviting artists from all over the world to use them in their work. This book documents the project, presenting 148 remixes produced and shared by participants. Dada is nothing, enjoy Dada!
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Privacy, copyright, classified documents and state secrets, but also spontaneous network phenomena like flash mobs and hashtag revolutions, reveal one thing – we lost control over the digital world. We experience a digital tailspin, or as Michael Seemann calls it in this essay: a loss of control or Kontrollverlust. Data we never knew existed is finding paths that were not intended and reveals information that we would never have thought of on our own.  Traditional institutions and concepts of freedom are threatened by this digital tailspin. But that doesn’t mean we are lost. A new game emerges, where a different set of rules ...
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PublisherMeson Press2015
The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, ...
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PublisherLink Editions2012
Everything I Shoot Is Art is a collection of essays and interviews written by Swedish art critic and researcher Mathias Jansson along the last few years, and first published on various online magazines and journals. Their main, though not unique, concern are the various possible connection lines that can be drawn between what we usually call “games” and what we usually call “art”, in the constant effort to help finding a broader, more comprehensive definition for the latter. Included are interviews with artists and indie game designers, from Rafael Rozendaal to Pippin Barr.
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Publisheronestar press2001
One book two projects. [Un]Plug CLa Défense, Paris, 2001 Architect: R&Sie.D/B:L, Paris Creative team: François Roche, Stephanie Lavaux, Alexandre Boulin, Olivier Legrand, Gilles Desevedavy; Collaborators: Benoît Durandin, Etienne Feher, David Topanni Key dimensions: 10 000 m2. Client: EDF Design of an office building in La Défense area, Paris. Command by the research department of French Public Electricity Company (EDF), to develop a building that gains its energy from the sun. Scrambled Flat Evolene, Switzerland, 2001 Architect: R&Sie.D/B:L, Paris Creative team: François Roche, Stephanie Lavaux, Alexandre Boulin, Olivier Legrand. Collaborators: Benoît Durandin, Etienne Feher, David Topanni Key dimensions: 450 m2 Creation of a farm of dwellings, of 450 m2 in a Village of Evolene, Switzerland Program: ...

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