Index of Titles Filed Under 'Digital Media'

This zine explores anarcho-surrealist imagination in midcentury and current-day USA, with particular emphasis on the Chicagoland scene.
PublisherLink Editions2014
Born Digital is a benefit auction and an online exhibition made to support the activities of the Link Art Center on the online auction platform Paddle8. The event—the first with this focus taking place in Europe on this scale—includes more than 50 works kindly provided by 33 artists. For two weeks long, from April 15 to April 30, 2014, people and collectors are invited to visit the works and eventually to bid to support the artists and the organizers. The Link Art Center is the first Italian organization to collaborate with Paddle8, an online auction house that partners with non-profit organizations ...
PublisherThe Serving Library2015
The MEDIUM issue was produced with Tate Liverpool’s fall 2014 season Making Things Public, where The Serving Library‘s collection of artifacts (http://www.tate.org.uk/whats-on/tate-liverpool/display/serving-library) was installed with two related exhibitions: Transmitting Andy Warhol and Gretchen Bender. In addition to our usual PDF and print formats, Bulletins are also available this time as VIDEO, funneled through the form of a speaking asterisk. The asterisk’s Scottish accent is provided by Isla Leaver Yap, assembled into software by Cereproc, Ltd., and coordinated by James Langdon. (You can read more about this at https://sinkhole-audio.net/your-host/.) VIDEOS are linked from each PDF download page, for example, http://www.servinglibrary.org/read.html?id=181250&watch=1. Bulletins arrive from ...
PublisherLink Editions2014
In October 2012, a one-day online symposium created a platform for discussing the practice of cyberformance—live performance that uses internet technologies to connect remote participants. The 12-hour event featured 10 presentations and attracted an audience of over 100 from around the world who engaged in a lively, vibrant conversation. CyPosium – The Book presents a selection of artefacts from the CyPosium – presentation texts, chat log excerpts, discussion transcripts, edited email conversations, creative chat excerpt essays and illustrations – along with invited articles that respond to the event. The contributors hail from a wide range of artistic practice both online ...
Depletion Design suggests that ideas of exhaustion cut across cultural, environmentalist, and political idioms and offers ways to explore the emergence of new material assemblages. We, or so we are told, are running out of time, of time to develop alternatives to a new politics of emergency, as constant crisis has exhausted the means of a politics of representation too slow for the state of exception, too ignorant of the distribution of political agency, too focused on the governability of financial architectures. But new forms of individual and collective agency already emerge, as we learn to live, love, work within the ...
Designing the Computational Image, Imagining Computational Design is an exhibition showcasing rare photographs, film, high-quality reproductions, and interactive software reconstructions examining the formative period of numerical control and Computer-Aided Design technologies, along with a selection of experimental work by computational designers working today.
PublisherDroste Effect2017
Media Art is a controversial term that identifies manifold artistic experimentations that refer to the use of media technologies as objects and/or as a subject of investigation. The larger part of this field developed independently from the usual art circuits, proliferating in contexts like festivals, research centers, academic institutions, but also on the Internet, through communities, mailing lists, and social networks. The classical institutions of art have for a long time now recognized and hosted some of the emerging forms that traditionally belong to Media Art, however, they also demonstrated suspicion and distance which limited the possible integration and understanding ...
This study examines the dynamics of critical Internet culture after the medium opened to a broader audience in the mid 1990s. It is Geert Lovink’s PhD thesis, submitted late 2002, written in between his two books on the same topic: Dark Fiber (2002) and My First Recession (2003). The core of the research consists of four case studies of non-profit networks: the Amsterdam community provider, The Digital City (DDS); the early years of the nettime mailinglist community; a history of the European new media arts network Syndicate; and an analysis of the streaming media network Xchange. The research describes the search for sustainable community ...
Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations.
How do global audiences use streaming platforms like YouTube, Netflix and iPlayer? How does the experience of digital video change according to location? What strategies do people use to access out-of-region content? What are the commercial and governmental motivations behind geoblocking?
PublisherMikrotext2016
The number of representatives of digital publishing that Berlin has attracted in recent years is astonishing. Their lingua franca is a code that can be understood anywhere you go and is used across the world: the e-book code. As part of the Stadtsprachen Festival, taking place in Berlin in November 2016 and funded by the Hauptstadtkulturfonds, this reader look at what it is that constitutes this international digital voice. Four Berlin-based publisher-authors (Kathrin Passig of Techniktagebuch, Nikola Richter of mikrotext, Ansgar Warner of ebooknews, and Gregor Weichbrodt of 0x0a/Frohmann) share and discuss opinions, experiences, and challenges. In addition, four important ...
If we recognize that copyright is unfeasible, and unjustifiable, what should our response be? Immediately comes to mind that copyright provides an investment protection to blockbusters, best sellers and stars. It distorts cultural markets and pushes a wide variety of cultural expressions out of sight. At the same time, cultural conglomerates controlling copyright dominate cultural markets by owning the means of production, distribution, marketing and reception of cultural expressions. From the perspective of democracy and fair competition this type of market control is not to be tolerated. Thus, let us imagine what abolishing copyright would accomplish, while we do not ...
UBERMORGEN.COM, Second Front, Jon Ippolito, et alOron Catts, Tale of Tales, Joan Leandre, Oliver Laric, Domenico Quaranta
PublisherLink Editions2011
In Your Computer, by Domenico Quaranta, is a collection of texts written by Domenico Quaranta between 2005 and 2010 for exhibition catalogues, printed magazines and online reviews: a pocket version of what the author would save from the universal flood, in a world without computers. It documents most of the fields of research he has focused on critically: from Net Art to Software Art and videogames, from biotechnologies to the debate around curating and the positioning of New Media Art in the contemporary landscape, and back to Net Art again.   This itinerary is traced through a selection of essays, ...
PublisherMeson Press2017
Computer simulations are omnipresent media in today’s knowledge production. For scientific endeavors such as the detection of gravitational waves and the exploration of subatomic worlds, simulations are essential; however, the epistemic status of computer simulations is rather controversial as they are neither just theory nor just experiment. Therefore, computer simulations have challenged well-established insights and common scientific practices as well as our very understanding of knowledge. This volume contributes to the ongoing discussion on the epistemic position of computer simulations in a variety of physical disciplines, such as quantum optics, quantum mechanics, and computational physics. Originating from an interdisciplinary event, it ...
Internet on the Outstation provides a new take on the digital divide. Why do whole communities choose to go without the internet when the infrastructure for access is in place? Through an in-depth exploration of the digital practices occurring in Aboriginal households in remote central Australia, the authors address both the dynamics of internet adoption and the benefits that flow from its use. The book challenges us to think beyond the standard explanations for the digital divide, arguing that digital exclusion is not just another symptom of social exclusion. At its heart, Internet on the Outstation is a compelling examination ...
PublisherMeson Press2018
Making available massive amounts of data that are generated, distributed, and modeled, digital media provide us with the possibility of abundant information and knowledge. This possibility has been attracting various scenarios in which technology either eliminates non-knowledge or plants it deep within contemporary cultures through the universal power and opacity of algorithms. This volume comprises contributions from media studies, literary studies, sociology, ethnography, anthropology, and philosophy to discuss non-knowledge as an important concept for understanding contemporary digital cultures.
PublisherPrinted Matter2011
Paper Tiger Television is a video collective. We look at the communications industry via the media in all its forms. The power of mass culture rests on the trust of the public. This legitimacy is a paper tiger. Investigation into the corporate structures of the media and critical analysis of their content is one way to demystify the information industry. Developing a critical consciousness about the information industry is a necessary first step towards democratic control of information resources.
PublisherLink Editions2011
Peer Pressure is a collection of essays previously published online between 2010 and 2011. In the author’s words, “each essay is an impassioned description or prescription to understand the digital space we inhabit differently.” Most of these writings have been highly influential for the (relatively) small community the author addresses, eliciting many heated debates. The texts idealistically address creative platforms, image aggregators, relational practices, internet memes and much more.
PublisherLink Editions2016
Photodump is the 11th issue of the ongoing book series “In My Computer”. Designed by Kasper Hauser, the book features three distinct contribution, all based on image collection, and made by young Italian authors who work within a very specific field but like to cross borders. Suddenly in the Digital, by Davide Giorgetta and Valerio Nicoletti, is a systematic research on interface incidents and their ability to break the digital medium supposed transparency and immediacy, by bringing the medium itself to the fore. A Collection of Trophy Images, by Valeria Mancinelli, Chiara Nuzzi and Stefania Rispoli, is an a-systematic research into contemporary ...
PublisherLink Editions2011
This book came unexpected. It appeared suddenly, just like necessities do. Like all unexpected things, it has an uneven form, and its contents are far from linear. More than a book, it’s a record, an historical document. It brings together a series of heterogeneous texts written during ten years of study, research and dissemination. Along the last ten years, Random Magazine established itself as the main editorial platform for net art and new media art in Italy. A small percentage of the material you can find on the website is represented in this book. But why put ink on paper all ...
PublisherLink Editions2016
#LAYERS: the ways in which the complexity of the digital environment manifests itself. Code and interface, public and private, material and immaterial, visible and invisible; the layers in a digital image; the strata of time in the archives of digital memory. This booklet is the archive/catalogue of the exhibition REFRESH01 – #LAYERS, curated by Fabio Paris and produced by the Link Art Center, that took place at Spazio Contemporanea, Brescia, from October 22 to November 19, 2016.
PublisherMeson Press2019
In a world undergoing constant media-driven change, the infrastructures, materialities, and temporalities of remains have become urgent. This book engages with the remains and remainders of media cultures through the lens both of theater and performance studies and of media archaeology. By taking “remain” as a verb, noun, state, and process of becoming, the authors explore the epistemological, social, and political implications.
PublisherSarai, CSDS2013
Projections convect questions, magnify dreams and illuminate desires. Sarai Reader 09: Projections translates this imperative to act as a transport of illumination to build an axis of central questions… A projection always involves an incandescent transference, some crossing of a void or darkness to effect luminous landings on a distant surface. Without projections, we would have no cinemas, no city plans, no forecasts, no wagers, no fantasies. Projections convect questions, magnify dreams and illuminate desires. Sarai Reader 09: Projections translates this imperative to act as a transport of illumination to build an axis of central questions… Projections operates across two surfaces at ...
Robin Sloan is a writer and media inventor based in Oakland. He’s the author of two novels, Mr. Penumbra’s 24-Hour Bookstore and Sourdough. He’s also written a variety of short stories and internet projects, dabbles in programming and machine learning, and makes extra virgin olive oil with his partner Kathryn Tomajan. In this conversation, Robin and I talk about what it means to be a media inventor and how this is similar to being a designer, his early career working at Twitter and Current TV, and the value of pursuing diverse creative projects.

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