Index of Titles Filed Under 'Digitality'

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PublisherMeson Press2015
In 1985, the French philosopher Jean-François Lyotard curated a groundbreaking exhibition called Les Immatériaux at the Centre Pompidou in Paris. The exhibition showed how telecommunication technologies were beginning to impact every aspect of life. At the same time, it was a material demonstration of what Lyotard called the post-modern condition. This book features a previously unpublished report by Jean-François Lyotard on the conception of Les Immatériaux and its relation to postmodernity. Reviewing the historical significance of the exhibition, his text is accompanied by twelve contemporary meditations. The philosophers, art historians, and artists analyse this important moment in the history of media and theory, and reflect on the new material conditions brought ...
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PublisherRosa Menkman2010
Glitches are hot. It is clear from what we can see on MTV, Flickr, in the club or the bookstore. While the “Glitch: designing imperfection” coffee table book introduces the glitch design aesthetic to the world of latte drinking designers, and Kanye West uses glitches to sing about his imperfect love life, the awkward, shy and physically ugly celebrate under the header “Glitched: Nerdcore for life”. Glitch has become hot. A brightly colored bubblegum wrapper that doesn’t ask for much involvement, or offers any stimulus. Inside I find gum that I keep chewing – hoping for some new explosion of ...
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Theorising a World of Video, after.video realizes the world through moving images and reassembles theory after video. Extending the formats of ‘theory,’ it reflects a new situation in which world and video have grown together. This is an edited collection of assembled and annotated video essays living in two instantiations: an online version – located on the web at http://after.video/assemblages, and an offline version – stored on a server inside a VHS (Video Home System) case. This is both a digital and analog object: manifested, in a scholarly gesture, as a ‘video book.’ We hope that different tribes — from DIY hackercamps ...
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PublisherZer0 Books2017
Unprecedented kinds of experience, and new modes of life, are now produced by simulations, from the CGI of Hollywood blockbusters to animal cloning to increasingly sophisticated military training software, while animation has become an increasingly powerful pop-cultural form. Today, the extraordinary new practices and radical objects of simulation and animation are transforming our neoliberal-biopolitical “culture of life”. The Animatic Apparatus offers a genealogy for the animatic regime and imagines its alternative futures, countering the conservative-neoliberal notion of life’s sacred inviolability with a new concept and ethics of animatic life.
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PublisherRosa Menkman2016
In her 2012 White Shadows: What is Missing from Images lecture at the Gdansk Academy of Fine Arts in Poland, Hito Steyerl speaks about how new technologies force us to reformulate important questions about the making visible, capturing, and documenting of information. In the first part of her talk, Steyerl focuses on the use of 3D scanning in forensic crime scene investigations. Steyerl explains how the 3D scanner, or LiDAR technology (Light Detection And Ranging), sends laser beams that reflect off of the surfaces of the objects that are being scanned. In this process, each point in space is measured ...
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What finally sits in front of you, Beyond Resolution, is an independently developed and published work – a collection of different types of texts ranging from short stories to basic optics and a manifesto like text, accompanied by a collection of artworks that I developed during the time of writing, presented in an a- chronological order. The organisation of this publication could be considered modular; the chapters can be read independently. However I did choose to order them the way they are for a reason: to present a consistently additive flow…
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This publication presents Peter Eisenman’s Biozentrum project, an expansion of Goethe University in Frankfurt am Main, from 1987. In the competition brief, the program of the complex included biotechnology, molecular biology and biochemistry research laboratories and support spaces. The design process used biological concepts and procedures to generate the geometrical pattern that establishes the location, dimension and form of the complex. The iterations of DNA molecules in the production of the protein collagen were at the base of the fractal geometry guiding the project design. These pairs of figures, with a gap in between them, were the base forms Eisenman adopted ...
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This publication presents Testa & Weiser’s Carbon Tower, a prototype for a forty-storey building made almost entirely of carbon fibre. The project exploits the affinities between two technologies that were rapidly advancing during the early 2000s: scripting and fibre-reinforced composite materials. Among its innovations was an early, highly complex 3D-printed model realized through a collaboration with 3D Systems. The project’s point of departure was a script, Weaver, that “weaves” 3D-modelled structural tubes along vectors that intersect one another at repeating increments, generating different densities and patterns of lines according to variable parameters. Carbon Tower pairs this geometry with the formal and ...
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This publication presents the Chemnitz Stadium, a project whose visual effects and structural qualities were shaped by a transition from hand sketches to a digital 3D model. Cologne-based architects Peter Kulka and Ulrich Königs, in collaboration with structural engineer Cecil Balmond of Arup, developed the design through hand sketches that were translated into a digital 3D model. The stadium’s structure consists of four formal elements: the lower stands, the upper stands, a series of columns, and a translucent roof, which the architects described metaphorically as an artificial hill, a floating object, a forest, and a cloud, respectively. These distinct forms layer ...
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The second in the Studies in the Design Laboratory epub series produced by the Harvard University Graduate School of Design and the CCA, this publication traces the development of complex computational geometry in the work of Ron Resch. Resch’s strikingly novel generative methods laid the seeds of computational origami, and during the early 1970’s he collaborated in the pioneering computer science department of the University of Utah, a hotbed of early computer graphics. Featuring interviews with Resch’s collaborators, excerpts from his remarkable films, and a consideration of the role of the architect in cross-disciplinary laboratories, this epub argues for Resch ...
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PublisherOnCurating.org2020
This issue compiles a series of perspectives on art-making and curating that consider forms of production through contemporary digital networks as well as increased reliance on digital technologies. We consider the issue as a much-needed start to discuss curating under digital conditions on our platform. Each interview, artwork, and article thinks through contemporary practices that rework or examine what the relationship of place, automation, labour, and archives have in relation to technological effects in production under neoliberalism. Four interviews focus on art practice and digital art-making and also how the digital is an asset in the making and production of ...
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Based on Daniel F. Galouye’s novel “Simulacron Three” Rainer Werner Fassbinder’s 2 part TV production is a science-fiction classic that explores the notion of a computer-generated other world, pre-dating The Matrix by 26 years. Since its original broadcast in 1973 it has rarely been seen and following increasing demand the Fassbinder Foundation have restored this remarkable film. Reader published to coincide with a two-part screening of Welt am Draht / World on a Wire (Parts I and II) directed by Rainer Werner Fassbinder, (1973) Screening Sunday 31 March 2013.

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