Index of Titles Filed Under 'Haptic Technology'

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PublisherARPA Journal2016
“Instruments of Service” is a class of legally protected work products defined in the American Institute of Architects’ “A201-2007 General Conditions” as “representations, in any medium of expression now known or later developed, of the tangible and intangible creative work performed by the Architect.” In practice, instruments are any drawing, model, calculation or specification created for a client, copyrighted by the architect as a design “recommendation” and trafficked between intellectual, digital and real property. As research, everyday and experimental instruments are assemblages of tools and materials, allography and autography that move from Skype to ‘the street’ through theaters of peer ...
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PublisherEyebeam2014
Computational Fashion is a survey of topics explored during Eyebeam’s public events on wearable technology and fashion in 2012-14. This publication features excerpts from panel discussions and presentations covering 3D printed fashion, smart textiles, energy harvesting, intellectual property, and other issues impacting designers and entrepreneurs in this emerging field.
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PublisherCritical Design Lab2019
In this first episode of the podcast, we talk to design researcher Sara Hendren, who teaches at Olin College of Engineering, about disability, critical design, and poetic creation.
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PublisherCritical Design Lab2020
How do disability culture and design practices shape contemporary disability art? In this episode of Contra*, Critical Design Lab member Cassandra Hartblay and I talk to disability dancer Alice Sheppard about her project, DESCENT, which includes choreography, spatial design, and technology design.
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There is no doubt that we live in exciting times: Ours is the age of many ‘silent revolutions’ triggered by startups and research labs of big IT companies; revolutions that quietly and profoundly alter the world we live in. Another ten or five years, and self-tracking will be as normal and inevitable as having a Facebook account or a mobile phone. Our bodies, hooked to wearable devices sitting directly at or beneath the skin, will constantly transmit data to the big aggregation in the cloud. Permanent recording and automatic sharing will provide unabridged memory, both shareable and analyzable. The digitization ...
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PublisherThe Funambulist2014
This conversation is the first one I recorded for Archipelago (hence the not-so-great quality of the sound, sorry!). In the first part of the discussion, Sarah and I attempt to introduce the philosophy of Gilbert Simondon through his concepts of individuation, allagmatic, milieu, the body as “always more than one.” His work is important to us as Sarah explains because it went from a metaphysics of “being” to one of “becoming,” allowing things not to have an essence, but rather to be involved in the process of their individuation. In the second part of the conversation, I ask questions to Sarah ...
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PublisherOpen File2013
Three separate publications linked in format and style, for three events around the UK. Taking on themes of digital distribtion and virtual cultures, the third series of Open File events took place in three venues across the UK: Grand Union, Birmingham, ICA, London and Spike Island, Bristol. Hashfail was the first in a series of three nationwide events investigating the distribution and production of art via virtual and digital platforms through sound, performance and digital media. Hashfail coincided with (On) Accordance, a project by or-bits.com and Grand Union. A Hashfail occurs when ‘seeded’ files have become corrupt and therefore certain ‘bits’ of data cannot be received. ...
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Sara Hendren is a designer, artist, writer, and professor whose work centers around adaptive and assistive technologies, prosthetics, inclusive design, accessible architecture, and related ideas. She teaches inclusive design practices at Olin College in Massachusetts and writes and edits Abler, her site to collect and comment on art, adaptive technologies and prosthetics, and the future of human bodies in the built environment. In this episode, Sara and I talk about her own background and using design to manifest ideas in the world, the role of writing in her own design practice, and how teaches these ideas with her students.
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PublisherMeson Press2021
The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering “touch” as a media practice and “screen” as a touchable object.
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PublisherLibrary Stack2022
The following conversation between Kite, Yara Veloso, and Alexander Tanazefti occurred via Zoom on Friday, 19 November, 2021, at 8:00 Tulsa/ 15:00 Arnhem/ and Saturday, November 20, 2021, at 1:00 Sydney. This is the fifth publication of Version Space, a series of pamphlets transcribing conversations among artists and graduate students in visual art regarding Artificial Intelligence and related topics, produced in collaboration with Library Stack and funded by both Library Stack and the Artistic Research program of the Sandberg Instituut, where I was a research fellow in the Department of Fine Arts for the academic years 2018–19 and 2019–20. The ...
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PublishersO-R-GHalmos2015
Time is like that — both point AND duration. This is how it can bend and warp. A week, a second, a season: all are specific and discrete, but none are the same. The present can be cut to any number of lengths, from a single electric pulse of an electronic circuit to the display period of a digital timepiece. Wyoscan is a reverse-engineered clock. It has been programmed to slowly render the current time from left to right, scanning across the screen, completing 1 cycle every 2 seconds (0.5 hz). You’ll notice that reading this clock requires more attention than usual, ...

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