Art and technology

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At the end of the 20th century, hacking was bleeding edge. When the ideas, practices and pranks of this experimental niche of technophiles attracted the attention of a handful of activists in Italy, they understood that information and communication were what would give shape and voice to social, political, and cultural processes in the near future. +KAOS is a cut and paste of interviews, like a documentary film transposed on paper. It describes the peculiar relationship between hacktivism and activism, in Italy and beyond, highlighting the importance of maintaining digital infrastructures. While this may not sound as glamorous as sneaking into ...
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PublisherPrinted Matter2008
Thesis: The field of sound is the site and the means of the Militant Sound Investigation. Regardless whether analogue or digital, the record gives object form to an undifferentiated field of sound. Through both magnetic particles and binary code, experience enters into the record and becomes available to be repeated and analyzed. What initially sounded like undifferentiated registers acquires through repetition and analysis a different texture of audibility. It is as if need, demand, desire have been rendered concrete. Militant Sound Investigation, simply put, derives from a practice of listening that intervenes upon the presumed fidelity of the audio recording. ...
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PublisherPrinted Matter2011
The time clock is a device for the material worker. It ticks away, minute by minute, hour by hour over the course of each and every day. In the olden days the work completed was equal to the material proof at the end of eight hours. Today, the immaterial worker does not have the same symbiotic relationship with the time clock. The time clock for the immaterial worker is irrelevant because they work continually. And they work on what is most expected of them: the constant flow of ideas. Their time is not measured in concrete things. It is measured ...
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PublisherAsia Art Archive2017
Hong Kong–based artist Samson Young moved through various locations in and around AAA by way of a roving sound station— doubling as a bookmobile and deejay booth—to generate a series of public broadcasts. His project AAAFM99.3 invoked classic radio programmes with news announcements, interview segments, and commercials incorporating ambient noise sourced from AAA’s audio collection.
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2020
AI Art ultimately considers the socio-political and psycho-political stakes of redesigning the artistic apparatus, with all its production and display institutions – from art schools and artists’ studios through to galleries and festivals – for the public at large. in recognising that the reception of technological art, especially of the kind that uses or at least engages with al, requires some degree of technical competency, it asks what is being unveiled and obscured by the current artistic discourse around AI. Going beyond aesthetic experience and the sense of ‘fun’ that is often associated with technology-driven art, it considers art’s role ...
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Publishercontinent.2019
These past few years, the fairly ancient concept we call “truth” has been bandied about the place quite a bit. Our social trust barometers, for a long time calibrated with “politician” on one side and “scientist” at the other, have been thrust into stormy weather. People like Donald Trump and Richard Dawkins have buried the needle into extremes of rhetorical squall, political uproar and techno-scientific demand, operationalising belief and fact in excessive ways — destructive of both self and others. The rest of us, muddling through this other ancient concept we call “modern life”, try and poise ourselves somewhere in ...
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PublisherStrelka Press2020
Art director, illustrator, and concept designer for such titles as “Ghost in the Shell”, “Captain Marvel” and “Assassin’s Creed” Ash Thorp develops a storyline through his work process, dwells on his favourite tools for animation and 3D-renderings, shares tips on self-organisation and destroys the myth of creative block. Books Ash mentions: “Mastery” by Robert Green, “Eat That Frog” by Brian Tracy, “The War of Art” by Steven Pressfield, “Damn Good Advice” by George Lois, “Manage Your Day to Day” by 99U. The lecture took place at Strelka in 2019 as part of “In Other Worlds” annual event series. To watch the ...
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PublisherPan2014
New York based conceptual artist James Hoff returns to PAN with ‘Blaster’, a document of his explorations of computer viruses as agents within the composition process. Specifically, Hoff used the Blaster virus to infect 808 beats and then utilized the mutated results as building blocks for seven new compositions. Hoff’s interest in computer viruses lies in their ability to self distribute through (and ultimately disrupt) networks of communication and Hoff’s agency as an artist centers on placing these parasitic forms into pre-existing genres, such as dance music. BLASTER is a timely exploration of the infectious qualities of sound, and how it ...
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PublisherNew Models2020
Dubbed the “busiest man on the internet,” polymath TIM HWANG, currently a research fellow at the Center for Security and Emerging Technology (CSET) at Georgetown University, visits the NM pod to discuss his new book, Subprime Attention Crisis: Advertising and the Time Bomb at the Heart of the Internet (FSG, 2020). We also talk GPT-3, predictive policing, DIY platforms, and founding the first-ever conference on memes.
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How to conceptualize online sociability in the 21st century? To answer this question, Communities at a Crossroads looks back at the mid-2000s. With the burst of the creative-entrepreneur alliance, the territorialisation of the internet and the commercialization of interpersonal ties, that period constituted a turning point for digital communitarian cultures. Many of the techno-libertarian culture’s utopias underpinning the ideas for online sociability faced systematic counter evidence. This change in paradigm has still consequences today. Avoiding both empty invocations of community and swift conclusions of doom, Annalisa Pelizza investigates the theories of actions that have underpinned the development of techno-social digital assemblages ...
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continent. exists as a platform for thinking through media. text, image, video, sound and new forms of publishing online are presented as reflections on and challenges to contemporary conditions in politics, media studies, art, film and philosophical thought. continent. will appear in low frequency throughout the year. In previous years this has followed a roughly quarterly schedule.
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Publishercontinent.2018
What is without a doubt, however, is that this “Letter from the Editors” is the place to express wholehearted gratitude to the artists and writers who worked on making the Palais des Beaux Arts Wien a real thing over the past four years, and just as much, to those whose contributions expanded the scope of this volume – each part of a magic circle beneath the institutional surface, an experiment in institutional forms and collaborative practices located at an unmarked street corner in Wien...

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