User Interfaces

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Publisheronestar press2003
Angelo Plessas started in 2000 to create web sites as artworks. This book contains most of the illustrations that he created during the period of 2001-2003. Some of these works are not yet published on the web. Angelo Plessas’ works includes web sites for worldwide famous artists and and art centers such as Andreas Angelidakis, Vanessa Beecroft, Miltos Manetas, Armin Linke, Xavier Veilhan, Carsten Holler.
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PublisherDia Art Foundation2014
For his first web-based project, Cuban artist Wilfredo Prieto invites visitors to take part in a moment of silence via the internet, with no stipulations or expectations aside from the willingness to cede control of one’s computer while the minute is observed. Once launched, the ineluctable sixty seconds begin to pass. Your screen becomes black, and attempts to escape the moment with mouse or keyboard interaction are unheeded. Why would anyone agree to surrender control of the device that is so central to daily life? For many people, computers serve as the key repository of information and the primary conduit of ...
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PublisherStrelka Press2021
Dean Johnson, futurist and head of innovation at Brandwidth, explains how the Internet of Things relies on continuity of experience. 2:02 — About Dean Johnson and what he does 5:14 — Mobile technologies 8:50 — How we developed our first gadget 20:27 — How does an iBook work 21:05 — Urban environments 23:50 — Libraries 25:42 — How do we actually interact with content 37:26 — Why the iPad was so popular and successful 42:19 — Back to the future
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The notion of artificial intelligence may seem distant and abstract, but AI is already pervasive in our daily lives. Anatomy of an AI System analyzes the vast networks that underpin the “birth, life, and death” of a single Amazon Echo smart speaker, painstakingly compiling and condensing this huge volume of information into a detailed high-resolution diagram. This data visualization provides insights into the massive quantity of resources involved in the production, distribution, and disposal of the speaker.
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At this moment in the 21st century, we see a new form of extractivism that is well underway: one that reaches into the furthest corners of the biosphere and the deepest layers of human cognitive and affective being. Many of the assumptions of human life made by machine learning systems are narrow, normative and laden with error. Nonetheless, they are inscribing and building those assumptions into a new world, and will increasingly play a role in how opportunities, wealth, and knowledge are distributed. We offer up this exploded view map and essay as one way to begin seeing across a ...
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Publishercontinent.2019
These past few years, the fairly ancient concept we call “truth” has been bandied about the place quite a bit. Our social trust barometers, for a long time calibrated with “politician” on one side and “scientist” at the other, have been thrust into stormy weather. People like Donald Trump and Richard Dawkins have buried the needle into extremes of rhetorical squall, political uproar and techno-scientific demand, operationalising belief and fact in excessive ways — destructive of both self and others. The rest of us, muddling through this other ancient concept we call “modern life”, try and poise ourselves somewhere in ...
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PublisherSerpentine2020
The ​art world​, as it is known today, can be understood as an enormous ecosystem. Or, more accurately, as a series of ecosystems, incorporating artists, cultural institutions, funders, collectors and many others. This publication series is intended for those with an interest in the development of future art ecosystems. Each issue will provide strategic analysis and recommendations in areas where new actors and processes are emerging. This inaugural issue of FAE focuses on practices that artists are developing in their work with advanced technologies and the new infrastructure being built around these practices. The view presented here is based on the ...
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PublisherSerpentine2021
What we know today as ‘the internet’ has historically been accompanied by a particular class of high-definition visions for its future. In this luminous world, a boundless 3D space, digital beings would interact through new forms of collectivity and partake in new modes of making, sharing, learning and trading. The idea of the metaverse—broadly defined as an always-online and persistent spatial virtual world—is being resurrected through a fundamental shift in digital infrastructure. This development includes the relatively recent advent of consumer-level technologies such as video game engines and immersive hardware, and is accelerated by a bearing within the games industry towards ...
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To ‘articulate’ media means to understand them by locating their connections in space and time. Articulating Media offers new approaches to the writing of technology and the technologies of writing by twinning an investigation of language with an attention to location. Where does media theory take place? How should media theory understand its own occupation of the spaces of media? What materialities might survive media’s many articulations and associations? Diverse in topic and method, the collection’s nine chapters analyse those questions of value, representation, and categorisation that are held within the languages of media. Contributors consider media technologies – following previous ...
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PublisherTalk is Cheap2019
Brendan Griffiths is a graphic designer, programmer, and educator living and working in New York City. He is a partner in the design practice Zut Alors!, and currently serves as Assistant Professor of Interaction Design at Parsons School of Design, where he directs the Master of Professional Studies in Communication Design. He holds a BFA in Multimedia Design from the University of Oregon and an MFA in Graphic Design from Yale University. In this ep we talk about how sound is the new graphic design. Some very radical shit!
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PublisherThe Serving Library2011
This issue grew out of two physical incarnations of The Serving Library in 2011. The first took place from July 4–August 10 in the Walter Phillips Gallery of the Visual Arts department at The Banff Centre, Alberta, Canada. Here we set up a model of the library’s projected interior to house a six-week summer school titled From the Toolbox of a Serving Library. The school comprised daily morning seminars, supplemented by a few evening events. Each week was based on a specific component from a (Photoshop-proxy) digital software toolbox, in order to reconsider what a contemporary (Bauhaus-proxy) Foundation Course might ...
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PublisherEyebeam2014
Computational Fashion is a survey of topics explored during Eyebeam’s public events on wearable technology and fashion in 2012-14. This publication features excerpts from panel discussions and presentations covering 3D printed fashion, smart textiles, energy harvesting, intellectual property, and other issues impacting designers and entrepreneurs in this emerging field.

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