User Interfaces

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PublisherStrelka Press2021
Dean Johnson, futurist and head of innovation at Brandwidth, explains how the Internet of Things relies on continuity of experience. 2:02 — About Dean Johnson and what he does 5:14 — Mobile technologies 8:50 — How we developed our first gadget 20:27 — How does an iBook work 21:05 — Urban environments 23:50 — Libraries 25:42 — How do we actually interact with content 37:26 — Why the iPad was so popular and successful 42:19 — Back to the future
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PublisherThe Serving Library2011
This issue grew out of two physical incarnations of The Serving Library in 2011. The first took place from July 4–August 10 in the Walter Phillips Gallery of the Visual Arts department at The Banff Centre, Alberta, Canada. Here we set up a model of the library’s projected interior to house a six-week summer school titled From the Toolbox of a Serving Library. The school comprised daily morning seminars, supplemented by a few evening events. Each week was based on a specific component from a (Photoshop-proxy) digital software toolbox, in order to reconsider what a contemporary (Bauhaus-proxy) Foundation Course might ...
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PublisherStrelka Press2019
The chances are that you are reading these words on a mobile device. There is a good chance that you are spending a lot of time on that device every day. If that is the case, you are not alone. It is reported that in the US alone, the average adult spends two hours and 51 minutes on their smartphone every day. That is eight minutes longer than Andrei Tarkovsky’s film Stalker. But it is a good hour and ten minutes shorter than the average time that a French worker once spent watching TV. In China in 2018, the average daily time ...
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PublisherMeson Press2015
The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, ...
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PublisherStrelka Press2014
If the hype is to be believed then the next big thing is the Internet of Things. But is it what you think it is? Because the Internet of Things is not about things on the internet. A world in which all our household gadgets can communicate with each other may sound vaguely useful, but it’s not really for us consumers. The Internet of Things serves the interests of the technology giants, in their epic wrangles with each other. And it is they who will turn the jargon of “smart cities” and “smart homes” into a self-fulfilling prophesy. In this ...
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PublisherSoft2019
Flight Simulator is an ode to airplane mode. It celebrates the best part of air travel: peaceful solitude. Choose a destination, enable airplane mode, and enjoy.
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PublisherEBM(T)2019
Out of a sea of tumbling machines and grass, a fragment falls from an epic dream. Only a remnant of remembrance remains. While you listen to a piece: Please explore around the given area by Google Earth via link below. Using the street view function by drag-dropping the mankin logo in to a blue access points allow you to teleport yourself around the two lakes. https://earth.google.com/web/@30.700 1843,81.40033605,4565.01909274a,6486 7.32607383d,35y,0h,0t,0r
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PublishersSternberg Presse-flux2012
The internet does not exist. Maybe it did exist only a short time ago, but now it only remains as a blur, a cloud, a friend, a deadline, a redirect, or a 404. If it ever existed, we couldn’t see it. Because it has no shape. It has no face, just this name that describes everything and nothing at the same time. Yet we are still trying to climb onboard, to get inside, to be part of the network, to get in on the language game, to show up on searches, to appear to exist. But we will never get ...
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PublisherDia2014
For his first web-based project, Cuban artist Wilfredo Prieto invites visitors to take part in a moment of silence via the internet, with no stipulations or expectations aside from the willingness to cede control of one’s computer while the minute is observed. Once launched, the ineluctable sixty seconds begin to pass. Your screen becomes black, and attempts to escape the moment with mouse or keyboard interaction are unheeded. Why would anyone agree to surrender control of the device that is so central to daily life? For many people, computers serve as the key repository of information and the primary conduit of ...
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PublisherLink Editions2016
Photodump is the 11th issue of the ongoing book series “In My Computer”. Designed by Kasper Hauser, the book features three distinct contribution, all based on image collection, and made by young Italian authors who work within a very specific field but like to cross borders. Suddenly in the Digital, by Davide Giorgetta and Valerio Nicoletti, is a systematic research on interface incidents and their ability to break the digital medium supposed transparency and immediacy, by bringing the medium itself to the fore. A Collection of Trophy Images, by Valeria Mancinelli, Chiara Nuzzi and Stefania Rispoli, is an a-systematic research into contemporary ...
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PublisherLink Editions2016
#LAYERS: the ways in which the complexity of the digital environment manifests itself. Code and interface, public and private, material and immaterial, visible and invisible; the layers in a digital image; the strata of time in the archives of digital memory. This booklet is the archive/catalogue of the exhibition REFRESH01 – #LAYERS, curated by Fabio Paris and produced by the Link Art Center, that took place at Spazio Contemporanea, Brescia, from October 22 to November 19, 2016.

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