Graphic Novels and Borgesian Labyrinths

<p>This conversation is an interview I did with graphic novelist Marc-Antoine Mathieu for Chicago-based architectural journal MAS Context (Issue 20: Narrative). The interview was made in French as you will hear, but for the purpose of Archipelago, this version is dub with the English version given by Liduam Pong. Marc-Antoine and I speak about his fascination to design labyrinths in which he can loose his characters, his readers, and himself as well. We also evoke the specificity offered by this unique medium of the graphic novel, as well as the way third and fourth dimensions can be considered and imagined through this object. The few excerpts of his books following here will give an insight of what kind of worlds his work creates, even for the non-francophone reader, who is likely to grasp the way Marc-Antoine acts on the very structure of the book itself.</p>

Host:

Guests:

The Funambulist

Part of: The Funambulist Podcast

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